SCIENCES AND LANGUAGE IN GAME: AN INTERDISCIPLINARY PROPOSAL TO TEACH BIOLOGY IN HIGH SCHOOLScience/Biology. Language. Teaching-learning. Game. Interdisciplinarity.
The present paper aims to investigate the use of a game as a pedagogical tool in the teaching and learning process of Biology, using language, Portuguese specifically, in the appropriation of biological terms and concepts in high school. The game entitled "BioCartas" (BioCards) will be experienced by students of a private school located in the West Zone in the city of Rio de Janeiro and by students of a social pre-college preparatory course located in the same region, in order to analyze, interpret and discuss the discursive productions related to the senses/meanings attributed by them to the game experience. Therefore, this study is based on theories of different authors who address relevant discussions about science teaching (Krasilchik, 2000), ludicity (Kishimoto, 2000; Huizinga, 2007) as well as the teaching-learning aspects and processes (Coll, 1994; Freire, 1996, 1997, 1980). The activity (game application) will be made in person, both at the school and at the pre-college course, and the discourses/data collected through a virtual form on Google Forms platform, filled out individually by each of the participating students. As preliminary perceptions, it is argued that the game can be a tool to intensify the learning process, making Biology contents, previously taught in the classroom, more pleasant and meaningful for students.