Steven Universe and the Construction of Counter-Hegemonic Identities
Gender pedagogies; animated cartoons; Steven Universe.
Much like *Adventure Time*—another animated series—*Steven Universe* also caught my attention regarding gender pedagogies. This realization led me to broaden the scope of my inquiry, raising the question that became the research problem for this study: How do the representations in the animated series *Steven Universe* express notions of gender and sexuality? Based on this question, the study’s general objective is defined: to investigate how the animated series *Steven Universe* functions as a form of gender pedagogy, specifically by observing the maintenance or subversion of hegemonic identities. The specific objectives are: 1. To explore academic literature for studies investigating how gender pedagogies are presented in cartoons, analyzing the representation of gender roles and the impact of these representations on the audience; 2. To identify how character traits and interactions in *Steven Universe* episodes reflect gender-related power dynamics; 3. To analyze how *Steven Universe* constructs models of non-hegemonic identities and the extent to which these representations enable or constrain gender diversity; 4. To develop a Technical-Technological Product (PTT) in e-book format that identifies ways to address sexual diversity using episodes and character representations from *Steven Universe*. This investigation focuses on the gender pedagogies conveyed in *Steven Universe*, a work of significant importance in the contemporary animation landscape due to its innovative approach to social themes. Created by Rebecca Sugar—the first woman to serve as showrunner for an original Cartoon Network series—the show has aired since 2013 and stands out for subverting traditional gender roles and presenting a diverse range of representations that challenge established norms in children's media (Kindel, 2003).