Successes and Obstacles in the Implementation of Didactic Games as a Teaching Strategy in Teaching Practice
Didactic Games. Chemistry. high school
Learning in Chemistry is characterized by understanding a specific language, as well as appropriate to describe natural phenomena. Some of the most common teaching approaches are lectures, modeling, hands-on exercises, problem solving, case studies, demonstration, self-study, and tutorials. There are many ways to teach, but the student has to be motivated and have the ability to pay attention. In many areas of learning, the playful aspect can be helpful. It can help reinforce content, helping students to socialize, helping creativity and cooperation/competition. The teacher would then be more of a facilitator of the learning process, instead of an authoritative holder of knowledge. Participating in focused games places the student in a scenario that facilitates their motivation. Games developed individually or in groups can allow the student to be the protagonist of their learning. In this way, the present work presented the relevance of implementing didactic games in the classroom from classic and contemporary authors, through a bibliographical research, of a qualitative nature, carried out through books, academic articles, periodicals and specialized websites regarding to the chosen theme, where the keywords introduced were: didactic game, didactic strategy, science and Chemistry. From this, it was possible to observe a theoretical robustness in the subject, it was also possible to select the main didactic games that were developed in the last years in the national scenario, and in addition, through a questionnaire elaborated it was possible to observe that the majority of the professors did not apply the didactic game as a teaching-learning strategy.